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OP here. The project is beta, we need feedback from the HN community to improve things and make it to public release!
by netgusto 9y ago
OP here. The project is beta, we need feedback from the HN community to improve things and make it to public release!
- vetm 9y agoShouldn't this be in Show HN then?
- netgusto 9y agoIt should, and now it is, thanks!
- tejtm 9y agoThe critical feature that turned me off theses games after crobots is the disconnect from real time. There was some java version with distributed processing for battles so the results were the average over many battles on different machines. There was also the local graphical client which just ran on your own machine. I coded up my own trig functions which were no more accurate than the arena could possibly use. Locally my bots consistently won, remotely they lost badly. My machine was very very slow. It boils down to interruptibility and actually counting time slices (accurately) if you do not get that right you reward the physical machines not the code.