3 ms·
I find myself thinking of a line regarding early computer games development. About how whenever game devs got a new toy to play with (faster CPU, better audio,
by digi_owl 9y ago
I find myself thinking of a line regarding early computer games development.
About how whenever game devs got a new toy to play with (faster CPU, better audio, etc etc) for years the games released would be heavy on bling and lite on content.
I suspect something similar happens in other parts of the computing world, and the web has long since hit its tech equivalent of "eternal september". Meaning that these days there are so many new "toys" coming into the web world that people can't help include them into whatever they are making, even if it makes little to no sense to do so in the long run.