4 ms·
> If you can't get to the top of the ladder without spending money, it's p2w. False, I said that you can get to the top of the ladder without paying although
by Steko 9y ago
> If you can't get to the top of the ladder without spending money, it's p2w.
False, I said that you can get to the top of the ladder without paying although most of the people with the skill are given max decks. If you have top of the ladder skills you will have no trouble grinding tourneys and challenges for tons of free cards and gold.
> Just because there are modes that are not p2w
You just said yourself it's not p2w. These other game modes absolutely do matter, that's where all the competitive focus of the game is.
> The drop rate of legenadaries is so low it took me ~5 months to get a bandit from a free chest... It would take me a few more YEARS to get one to max (level 5),
Legendaries aren't only available as random drops. I've seen the bandit probably a dozen times in the shop. Legendaries also aren't critical or across the board better than other cards, the top 20 cards by ladder win rate at stats royale are all non-legendary and includes 6 commons.
> Also, it wasn't uncommon for newly released cards to be more powerful on ladder than their counterparts (executioner and night witch are big examples), encouraging people to level them up for money, before nerfing said cards when they became more common or other cards were being released.
This seems like cognitive bias, there are also plenty of cards were underpowered on release and had to be buffed, sometimes multiple times, to be competitive (just from legendaries: lumberjack, log, inferno dragon, lava hound, etc.). Balance of new cards isn't perfect, news at 11.