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It's obvious if an app has IAP. It isn't obvious it has burn cards/gacha bullshit, nor that it's exploitative and psychologically coercive until you're already
by eropple 9y ago
It's obvious if an app has IAP. It isn't obvious it has burn cards/gacha bullshit, nor that it's exploitative and psychologically coercive until you're already in. Like, I made an Android (React Native, so eventually iOS, but I'm very lazy) remote control for Open Broadcaster Software[1]. Asking for seven bucks to unlock it for full use, once, is represented the same way as a game that does burn cards or loot boxes. It's extremely, extremely fucking shady because games in particular don't start demonstrating their upsell and their engagement patterns until you've started playing and until they have their hooks in you.
At absolute minimum, ARPU and ARPPU should be required disclosures for any application. (Mine would be around $0.75 and $7.00 even, respectively. I made it for myself, so I don't care, but it's interesting.) It's a partial patch and doesn't solve it. But it's better.
[1] - (shameless-ish plug) https://play.google.com/store/apps/details?id=com.tracecomplete.streamcopilot.obs https://play.google.com/store/apps/details?id=com.tracecompl...
- dilap 9y agoFair points, and I could definitely see benefit to having a more fine-grained breakdown of the nature of IAP in the app description. (As a practical matter, if you check top-purchases and it's something like "bucket of gems", there's probably gunna be gacha. :-)
- eropple 9y agoTotally, but that's not something people are encouraged to do or is made Very Up Front And Apparent. Games have power. They get in your head and they can mess with you. When that's done for the purposes of gambling, that sucks.