4 ms·
I think there's a meaningful distinction to be made between in-app purchases of add-on functionality and other such one time upgrades on the one hand, and thing
by rcthompson 9y ago
I think there's a meaningful distinction to be made between in-app purchases of add-on functionality and other such one time upgrades on the one hand, and things you can keep buying indefinitely, like loot boxes.
- evilduck 9y agoI've also seen the "add-on functionality" go sideways. Look at some of the Lego Whatever games vs. their console counterparts. They make the install free but then make every. single. level. a separate IAP. It's literally not a complete game unless you buy all of them. Instead of just labeling the game the true $49 it's bucketed under "free" instead.
- ThrowawayR2 9y ago> They make the install free but then make every. single. level. a separate IAP. That's just the shareware model though; there's no gambling involved. Granted, it could be labeled better.
- gav 9y ago> It's literally not a complete game unless you buy all of them I like this model as it removes the risk of you not liking the game and being out $49. If you get bored after the first few levels you're not out the full amount–I'd be willing to try out more games this way.
- logfromblammo 9y agoThere is even a distinction to be made between loot boxes than can be used once, ever, and provide a one-time bonus to one play-through, and loot boxes that get restored every time you reinstall the game, start a new character, or reset your player account. And there is a distinction to be made if any of the benefits from in-app purchases can be acquired without actually making an in-app purchase--earned through gameplay or traded from paying players, for instance. In those instances, it would be useful to report the number of hours of unpaid gameplay per dollar of in-app purchase. If I know up front that it takes 1000 hours of in-game farming to get something that a paying player can get instantly for $1, I'm probably not going to bother with that game. I recently saw an article about Star Wars Battlefront's upsell options that basically said all new players will now start without legs, and legs could either be purchased immediately in the in-game store, or players could earn their legs without paying by dragging themselves through a 100-hour questline using just their arms and buttocks. I had to check that it was actually satire.