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I find it even way worse when there is a demo for VR or AR. If I look at the first demo of Micrososft's Hololens, it is all CGI. By itself it is fair, you jus
by on_and_off 9y ago
I find it even way worse when there is a demo for VR or AR.
If I look at the first demo of Micrososft's Hololens, it is all CGI.
By itself it is fair, you just can't make a good demo from first person capture of what the headset displays.
However, the demo was showing a room littered with augmented objects and minecraft blocks and people naturally interacting with them.
The reality of the very tiny cone of vision of Hololens make it feel extremely misleading.
In the end, it is hard to show something else that the vision of what you want to achieve and in Microsoft's case at least, there was a big gap between that and the limitations of the actual product.
- pfranz 9y agoI agree. I figured the SD/HD analogy would be easy to explain and relatable. For awhile I was demoing VR projects to non-techies (VPs, CEOs, and others). The most interesting response was when they took the headset off and they had forgotten what room they were in. Everyone's favorite demo was Tilt Brush because it showed off interactivity the most--not the ones with fancy graphics. It's hard to express those ideas without demoing it. As an aside; the demoing experience for VR is miserable. There's a very long line, people are required to set up and explain the demo and clean the equipment, and there's a learning curve and short time allotted for each demo. You can't just set up 5 unattended kiosks and let people figure it out.