3 ms·
In the article, it sounded like there is actually a guarantee that the (pointer, integer, integer) representation is used in rust. They are close to being equi
by blt 9y ago
In the article, it sounded like there is actually a guarantee that the (pointer, integer, integer) representation is used in rust.
They are close to being equivalent, but maybe with weird-sized objects, the (pointer, pointer, pointer) version requires some divisions, and the other one only requires multiplications?