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Well sure, you could stare at a tiny monitor, but why not just have a headset that turns all of your available wall space into one massive screen? Let's take o
by freehunter 9y ago
Well sure, you could stare at a tiny monitor, but why not just have a headset that turns all of your available wall space into one massive screen?
Let's take one use case I've seen quite often: someone has three cubicle walls around them, and only uses one 21" wide section of it. Maybe two 21" wide sections, or one 27" wide section if they're lucky. The person has a chair that swivels 360 degrees.
Nothing says "a nice wide monitor" more than a display area that's 20 feet wide by three feet tall.
- ch4s3 9y agoThink of ergonomics though. Can you comfortably read something 5 or 6 feet away that's in 16pt font? Can you find text on a surface that large easily? I'd be willing to guess people can't do that. Otherwise projectors would be more common displays.
- freehunter 9y agoYou make a great point, no software in the history of ever has had any ability to change the size of the font or to scale the display size. I completely forgot that humans need to hold their heads perfectly still at a perfectly measured distance from their screen in order to function.
- ch4s3 9y agoIf you need giant font and to move around a lot, then what's the point? Do you really want to more a round a ton while trying to type? I still think this is worse than a monitor in almost every way.
- grogenaut 9y agoIt depends on the distance from the user
- rtkwe 9y agoTo provide a good high resolution in that area though is going to require much better screens in our VR/AR headsets than we currently have with a corresponding bump in rendering power. With VR the best resolution you can conceivably have is to fill the whole FOV with a monitor which gives you the resolution of the internal screens. This ignores problems like screen door and lens distortion that is going to reduce the usable area and worst of all who's monitor takes up the ~100 degrees of FOV a current headset gives, there's loads of stuff around so what you're used to seeing will require probably 4-8k+ per eye.