3 ms·
1. resolution 2. fatigue 3. (for VR) limited input options Beyond these, the main reason is that gaming is a much better exploration and experimentation field
by aschampion 9y ago
1. resolution
2. fatigue
3. (for VR) limited input options
Beyond these, the main reason is that gaming is a much better exploration and experimentation field than productivity because each app can have far less capital investment, lifecycles are short, and there's no need for a reliable, successful output.
- ashark 9y ago> 2. fatigue Do we know the (eye) health effects, yet, of looking at AR/VR screens an inch from your eyes for 6+ hours a day?
- mod 9y agoI can't say for certain about AR/VR screens in particular, but we know some things about doing extended "close work" with your eyes: https://www.reviewofoptometry.com/article/when-stress-strains-vision https://www.reviewofoptometry.com/article/when-stress-strain... Nearpoint stress basically can render your eyes permanently damaged. It's definitely to be avoided.
- smaddox 9y agoExisting VR displays have your eyes fixed focused either several meters out, or at the horizon, so the kind of eye strain your talking about is not an issue. MagicLeap supposedly has variable distance focus working.