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Building a demo for this would be challenging, but come on. They have been at this for what... five years now, and had $2 billion to work with? Besides, hype c
by enraged_camel 9y ago
Building a demo for this would be challenging, but come on. They have been at this for what... five years now, and had $2 billion to work with?
Besides, hype can be very dangerous. Look at what happened with No Man's Sky. They rode the hype train to the Moon and came crashing down hard because the product utterly failed to meet expectations. That's why it's important to temper hype with regularly administered doses of realism.
- sombremesa 9y ago> Look at what happened with No Man's Sky. I feel like this is also an answer to the top comment in this thread - gamers are a target market for stuff like this because they are more likely to take risks based on hype without waiting for a technology to prove itself.