4 ms·
Creating good demos for wearable technology is hard. You certainly can make fancy simulations like Microsoft for their Hololens, but the devil is in the details
by jpalomaki 9y ago
Creating good demos for wearable technology is hard. You certainly can make fancy simulations like Microsoft for their Hololens, but the devil is in the details. It's mainly about how it feels and you need to experience the technology to figure it out.
I don't see much to be gained from demoing prototypes to general public. If it's main blowing - great, but does not really make a difference if you can't buy it. If it's less than mind blowing, then you will just ruin everything. Even if you then later improve the product to the mind blowing level, most have already made their minds.
- jbergstroem 9y agoSpeaking of good demos, I thought this demo-ish from the Starbreeze "AR/VR" was stack pretty cool": https://www.youtube.com/watch?v=x32FHiJJyhQ https://www.youtube.com/watch?v=x32FHiJJyhQ Not sure how how wide their product will spread though.. [disclaimer: I own shares in the company]
- deanCommie 9y agoThat's not a demo, that's a vision.
- jbergstroem 9y agoBetter put. As an aside: the headset and gun exists (https://www.wareable.com/vr/starvr-headset-review https://www.wareable.com/vr/starvr-headset-review). The location soon exists with enterspace vr: https://www.enterspacevr.com https://www.enterspacevr.com
- artur_makly 9y agoreal paintball is unbeatable -;) nature always wins
- yohann305 9y agoAny recommendation on how a common mortal could invest in ML?
- sigstoat 9y agoinvest in their known publicly-traded investors (google. others?). figure out who manufactures the more expensive pieces of silicon (or optics?) in the device, invest in them.
- bluesnowmonkey 9y agoWell then how are they going to market it?