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AS3 has 2 rendering modes: CPU - this is an old API that can render vector based graphics. Every game before 2011 uses this API. GPU - Adobe introduced a thin
by sydd 9y ago
AS3 has 2 rendering modes:
CPU - this is an old API that can render vector based graphics. Every game before 2011 uses this API.
GPU - Adobe introduced a thin OpenGL wrapper around 2011. This is a completely new API and looks very similar to OpenGL.
I guess Haxe code looks much more similar to a game written in OpenGL, this they rewrote the rendering pipeline (and converted all assets from vector animations to sprite sheets.)
- crescentfresh 9y agoThis is a most useful explanation, it explains the rewrite, thank you.
- untog 9y agoThe Haxe code might even look similar to the GPU ActionScript - they're (deliberately) very similar languages.