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They wrote this codebase in Flash, meaning ActionScript, the only real option at the time they were developing these games. The effort to rewrite the entire cod
by teilo 9y ago
They wrote this codebase in Flash, meaning ActionScript, the only real option at the time they were developing these games. The effort to rewrite the entire codebase in something completely different, all while still running a profitable company, in time to beat the EOL for Flash, all while still maintaining a legacy code base, was a non-starter. Now they have a multi-platform code base, and a non-deprecated path forward. What they did is utterly rational from an ROI standpoint.
- ZenoArrow 9y agoGP wasn't talking about the rewrite, they were talking about the original codebase. In other words, how did the codebase for a couple of Flash games balloon to 1.4 million lines of code?
- Dickie_Sticks 9y agoDid you try the game in question? It's much, much larger than what we think of when we hear "Flash game."