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It's tempting to take the "abstract all the things" approach when you take a swing at board games. I started down that path, wanted the ability to implement any
by TheCowboy 9y ago
It's tempting to take the "abstract all the things" approach when you take a swing at board games. I started down that path, wanted the ability to implement any variation, and it was much more difficult to contain even if just focusing on the card-based "board game" genre.
I think if one truly took this approach to the logical end, they would end up creating their own specialized board game programming language.
- lfowles 9y ago> I think if one truly took this approach to the logical end, they would end up creating their own specialized board game programming language. That's what I was planning on saying. A set of discrete rules detailed enough to represent most board games would end up looking a lot like an interpreted programming language.