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> Pick a project that inspires you That's all very well, but until you have experience of languages and associated tool chains, libraries etc plus knowledge of
by retube 9y ago
> Pick a project that inspires you
That's all very well, but until you have experience of languages and associated tool chains, libraries etc plus knowledge of OS stacks, networking and so on its difficult to know what is possible and how you'd go about achieving your goal
- aalleavitch 9y agoThe point is that you don’t. You’ll only know after you’ve done the legwork and rammed your head against the problem. Maybe your first project is impossible; mine definitely was, but that’s not the point. The point is to learn.
- lhuser123 9y agoYeah, that’s what worked for me. Just like that awesome toy that made you curious... what did you do ? Brake it, let’s see how it works !
- natalyarostova 9y agoI'm on my fourth or fifth personal project, first four or so failed. Now as I'm learning design patterns it gets a little easier each time. Just keep writing bad code every day, and each time learn why it was bad lol.
- gravypod 9y ago> its difficult to know what is possible I'll save everyone some time. Everything software related is possible. > how you'd go about achieving your goal Find some code where someone did something similar, look at it, write your own implementation that does what you want. The way I got into this field was by writing mods for games. Very narrow scope you can play with so it keeps things simple for beginners.