4 ms·
I'd love to see the client-side state extended so that this could be a framework for decentralized turn-based games, without using a centralized server. One co
by racer-v 9y ago
I'd love to see the client-side state extended so that this could be a framework for decentralized turn-based games, without using a centralized server.
One concrete cause of
centralization in today's Internet is a
difference in programming costs between
a closed centralized solution and an
open decentralized one. Let's say we're
writing a tic-tac-toe app. In the
centralized design, the game board is one
data structure. Your score and mine are
two variables. You'll be done in a couple
of hours.
As an open decentralized
solution, you're building a federated
system. You need a standard protocol for
communicating tic-tac-toe moves. Maybe
you should work through the IETF to
write an RFC for OTTTP: the Open Tic-Tac-Toe
Protocol. You might be done in 2018. When
solving a problem the wrong way takes
two hours, and solving it the right way
takes two years, it's going to get solved
the wrong way.
https://www.youtube.com/watch?v=g1qroWiZF90 https://www.youtube.com/watch?v=g1qroWiZF90
Note that I don't endorse the particular solution in this video - MirageOS is perhaps a more viable alternative.