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> And it's not like 10fps is a useful frame rate in the first place. How times have changed. I remember running flight sims back in the 16-bit era (Amiga 500,
by bartread 9y ago
> And it's not like 10fps is a useful frame rate in the first place.
How times have changed. I remember running flight sims back in the 16-bit era (Amiga 500, for example) when 10fps would have been considered pretty good, especially if there was a lot going on.
But yes, I think nowadays you're right: 60fps or bust. And this is really why ray-tracing isn't used that much in games - it's just so computationally expensive.