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I believe the question was whether the texture for the imposter is loaded from disk or rendered to a frame buffer but at a lower frame rate. I'm guessing render
by sorenjan 9y ago
I believe the question was whether the texture for the imposter is loaded from disk or rendered to a frame buffer but at a lower frame rate. I'm guessing rendering the object to a texture dynamically is the most common approach.
- djellybeans 9y agoIt's usually more performant to store them as framebuffer objects, so this way they could stay in the memory of the graphics hardware.