3 ms·
If you're OP, you keep a running mental tally of other player's resource cards, so it is immediately obvious which rolls have been coming up more often than cha
by logfromblammo 9y ago
If you're OP, you keep a running mental tally of other player's resource cards, so it is immediately obvious which rolls have been coming up more often than chance, and which ones have been coming up less.
There are 21 different ways to load 2 dice with one weighted face each. Here's a table showing which rolls are advantaged or disadvantaged, according to which faces are weighted.
02 03 04 05 06 07 08 09 10 11 12
1,1 < < < < < < > > > > >
1,2 < < < < < = > > > > >
1,3 < < < < < = > > > > >
1,4 < < < < < = > > < > >
1,5 < < = = < = > = = < >
1,6 < = = = = > = = = = <
2,2 = < < < = < = > > > =
2,3 = < < < < = < > > > = <<< GOOD
2,4 = < = < > = > > = > =
2,5 = = < = = > = = < = =
3,3 = = < = > < > = > = =
3,4 = = = = < > < = = = = <<< BEST
4,4 = = > = > < > = < = =
5,2* = = < = = > = = < = =
5,3 = > = > > = > < = < =
5,4 = > > > < = < < < < = <<< GOOD
5,5 = > > > = < = < < < <
6,1* < = = = = > = = = = <
6,2 > < = = > = < = = < <
6,3 > > < > > = < < < < <
6,4 > > > > > = < < < < <
6,5 > > > > > = < < < < <
6,6 > > > > > < < < < < <
* duplicated to show symmetry
So for this game, I'd probably weight 3 and 4, to advantage 7s over 6s and 8s, and build more on the 5s and 9s. Most players that have no knowledge of the load of the dice will prefer to have at least one settlement on a 6 or 8. The 2,3 and 5,4 pairs also disadvantage 6 and 8, with bias for higher or lower numbers.