3 ms·
Sounds a lot like the simplifications I made to be able to process 3D Kinect data at near full speed on an ARM CPU with no FPU. Instead of trying to segment ob
by nitrogen 9y ago
Sounds a lot like the simplifications I made to be able to process 3D Kinect data at near full speed on an ARM CPU with no FPU.
Instead of trying to segment objects, remove backgrounds, do skeleton tracking, etc., just count pixels that fall within a 3D bounding volume.
Simple solutions are sometimes underappreciated. It helps, as you allude to after "let's be clear," to know what problem you really are trying to solve.