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Why wouldn't we be? I can't think of anything that you can do in Photoshop that you couldn't do with Canvas or WebGL. Add in WASM and it might even perform bett
by disordinary 9y ago
Why wouldn't we be? I can't think of anything that you can do in Photoshop that you couldn't do with Canvas or WebGL. Add in WASM and it might even perform better than the native photoshop app.
- maxxxxx 9y agoI think you are underestimating how resource intensive advanced editing with Photoshop is. I think you can get a lot of basic stuff into the browser but then you'll probably hit a wall.
- bryanlarsen 9y agoResource intensive stuff can be done server side, possibly resulting in better performance than most desktops. We do that for some tasks on https://clara.io https://clara.io, a 3D editor.
- erk__ 9y agoThen you offload it to the server, which would require a fee or subscribtion to be feasible to host.
- maxxxxx 9y agoGetting the data to the server is difficult when you work with several 1 GB files. It's OK to do cool stuff in the browser but I think the professional use cases for Photoshop are better met by native applications written in the fastest language available.
- bryanlarsen 9y agoAnd in some use cases it's far easier to deal with 1GB files in the cloud than it is on your desktop. Generate it there, process it there, and then deliver it from there.
- deleted 9y ago[deleted]
- disordinary 9y agoWASM is 80-90% native performance and you can do a lot of the grunt work in web workers. I think you'd be surprised just how fast a web browser is.