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Valve has been working on a physics engine called Rubikon since at least 2012. [1] Maybe it will be used to fully replace Havok in Source 2. -- [1] https://ww
by Strom 9y ago
Valve has been working on a physics engine called Rubikon since at least 2012. [1] Maybe it will be used to fully replace Havok in Source 2.
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[1] https://www.youtube.com/watch?v=YTC0V0LWeGI https://www.youtube.com/watch?v=YTC0V0LWeGI
[1] http://media.steampowered.com/apps/valve/2014/Sergiy_Migdalskiy_Debugging_Techniques.pdf http://media.steampowered.com/apps/valve/2014/Sergiy_Migdals...
[1] http://media.steampowered.com/apps/valve/2015/Migdalskiy_Sergiy_Physics_Optimization_Strategies.pdf http://media.steampowered.com/apps/valve/2015/Migdalskiy_Ser...
- erikj 9y agoSource 2 is another matter altogether. Valve doesn't share it with third-party developers at all, whether you pay or not. There were plans back in 2015 to make it free with the condition that any game made with it has to be published to Steam non-exclusively, but that still hasn't happened yet.