5 ms·
In the discussion they mention: > The major limitation of our project was the opposing player. Of course, we would have preferred training against human player
by ibrault 9y ago
In the discussion they mention:
> The major limitation of our project was the opposing player. Of course, we would have preferred training against human players who play Melee professionally.
An alternative training method could be through the use of the 20XX hack pack [0], a mod of Super Smash Bros Melee that adds, among many useful features, an improved AI. Here's a video of the AI from release 4.05 in action: https://www.youtube.com/watch?v=rzl5NXV5bHQ https://www.youtube.com/watch?v=rzl5NXV5bHQ
The built-in SSBM AI is very noticeably different from competitive play, and the 20XX AI makes significant steps toward more human-like competitive play. It would be interesting to see the results if trained on these AI.
[0] https://smashboards.com/threads/the-20xx-melee-training-hack-pack-v4-07-7-04-17.351221/ https://smashboards.com/threads/the-20xx-melee-training-hack...
- clouddrover 9y ago> The built-in SSBM AI is very noticeably different from competitive play And not necessarily that clever. Here are examples of the CPU losing to a player who does nothing: https://www.youtube.com/watch?v=CwDngBhmQXY https://www.youtube.com/watch?v=CwDngBhmQXY
- agscala 9y agoThis is not an example of dumb AI. cpus will lose to a non moving Luigi in more than one smash game. It's intentional behavior.
- drdeca 9y agoAre you sure that it is intentional?
- adameast9000 9y agoCan you prove that it's intentional? It looks more like a very specific positioning of the character relative to the map and a lot of trial and error that is causing the cpu to kill itself
- mattpk 9y agoThis guy is memeing.
- adameast9000 9y agoWhy not just put it on netplay? Faster Melee makes strides towards latency improvements but I think a little latency and instability would actually be better to teach the AI fundamentals like spacing and zoning, rather than just beating opponents in terms of timing.