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Interesting to note that Lumberyard is a licensed Cryengine fork.
by throwaway13337 9y ago
Interesting to note that Lumberyard is a licensed Cryengine fork.
- m_mueller 9y agoGiven that CIG has relicensed under Lumberyard, is it possible that Crytek has a case here? I guess it depends on the contract, but I can't really imagine that CGI locked themselves into a contract to only ever use CryEngine for Star Citizen - wouldn't there have to be a specific clause that gives the dollar amount due in such a case that Star Citizen is either cancelled or switched to a different engine?
- tedivm 9y agoThis wasn't a simple "we used this engine" type of deal- Crytek invested a lot in the kickstarter by supplying expertise and helping to build demos, and in return for that they promised to use the engine. This was meant to help promote Crytek as well, and that is why they invested in it. Specifically- > In that Agreement, Defendants promised, among other things, (i) to use the CryEngine game development platform exclusively and to promote that platform within the video game, (ii) to collaborate with Crytek on CryEngine development, and (iii) to take a number of steps to ensure that Crytek's intellectual property was protected.
- m_mueller 9y agoMy point is that, since the two are completely separate legal parties, shouldn't such contracts explicitely define what happens if a condition is not met? IANAL, but the way I see contracts, they can never really force people to do anything, instead it's a way to define opportunity costs as clearly as possible so there aren't any uncertainties on the table. It's like SLAs. Well, sure, you can guarantee me 5 nines or whatever - but if it's not defined what you owe me in case you don't make it, that guarantee is worthless to me because then all I can do is suing you and let a judge decide what's to happen after tons of legal expenses. That's what I meant with my assumption that there should be some clear consequences already defined in the contract.