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Definitely true. As pointed out in your link, the redeeming thing about complex video games (e.g. an immersive RTS or a complex level designed and puzzle filled
by eigenschwarz 9y ago
Definitely true. As pointed out in your link, the redeeming thing about complex video games (e.g. an immersive RTS or a complex level designed and puzzle filled FPS) is it causes advantageous adaptions in the brain, although at the expense of potentially becoming addicting with too much nonstop playing.
We can decouple these effects in video games partly by limiting continuous playtime; it would be interesting to see if the same could be done with smartphones in an educational setting. I can think of one suggestion: make smartphones only able to utilize educational technology (e.g. a VR tour of the solar system) during school hours and disable text/email/social media apps (but leave emergency call numbers). How to implement this beyond the honor system, I am not sure. But maybe that is all that is needed.
- sridca 9y agoDon't forget the social aspect of that addiction, which is arguably the most insidious aspect of it all: > We found that social gamers were willing to spend a lot of time and money on the game because by playing the game, they could: get an enhanced self-concept and self-efficacy, get a sense of community belonging, and distract themselves from the challenges in their lives. https://link.springer.com/article/10.1007/s40812-016-0025-x https://link.springer.com/article/10.1007/s40812-016-0025-x