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> Compare this to C++, or any "build" static toolchains. There are really _no_ size limits for the amount of dependencies or code that needs to be linked togeth
by dorian-graph 9y ago
> Compare this to C++, or any "build" static toolchains. There are really _no_ size limits for the amount of dependencies or code that needs to be linked together. Therefore, there is no care in the world for application developers if they are generating 600GB Video Games, 10MB-100MB Applications, etc.
Huh? Seriouosly? Embedded devices can be any size people want? Some software I develop uses C, Go, etc. and it would be nice to not have to worry about built artifact sizes. Admittedly I find it kind of fitting and funny that someone who maintains a popular JS library thinks that the web is the only (?) platform with build size (and possibly other) constraints, haha.
Anyway, I do appreciate your work in helping maintain an open source project, so keep that up.
- kangoo1707 9y agoBut on embedded devices, do they download the whole artifact again and again? On the web this is a real issue
- jononor 9y agoNo in embedded if it is to big it can't fit, full stop. One byte too much means corrupt firmware.