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> I think 3D artists prefer windows (I know c4d and maya work on apple, I wonder if Houdini works on apple) Apple's problem is that for 3D art you need a curre
by wolfgke 9y ago
> I think 3D artists prefer windows (I know c4d and maya work on apple, I wonder if Houdini works on apple)
Apple's problem is that for 3D art you need a current, beefy graphics card with good drivers. Apple only supports up to OpenGL 4.1 (an old version) and recommends using Metal for fast 3D graphics (which is used nowhere else). Under Windows Direct3D 11.x (for legacy purposes), Direct3D 12, current OpenGL versions and Vulkan is supported by the drivers of current GPUs (why do I mention DirectX, even though it is proprietary to Microsoft? Because in the past the driver quality was much better for DirectX than for OpenGL).
With Vulkan support available under GNU/Linux I can imagine that in the future the situation will also improve under GNU/Linux (where in the past the quality of the OpenGL implementations was even worse than under Windows). But I see no plans of Apple on how they plan to improve the situation under OS X.