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Good design doesn’t follow necessity it leads it.. removing head phone jack as example of good (controversial) design.
by hateduser2 9y ago
Good design doesn’t follow necessity it leads it.. removing head phone jack as example of good (controversial) design.
- majewsky 9y agoYeah, it's really good design when I cannot use my 200$ headphones with my new phone. /s
- hateduser2 9y agoDon’t you think that’s a pretty close minded (or so it seems) perspective? See my other comment for the rest of my view! Don’t want to spam after all.
- sidyom 9y agoRemoving the headphone jack is an example of terrible design. How does it make the product more useful?
- blacksmith_tb 9y agoIt's implicit that "more useful" means for users - but removing the headphone jack is more useful for the manufacturer (which makes it terrible by my standards too, but not inexplicable).
- hateduser2 9y agoSee my other comment! I wasn’t necessarily talking about that (depends on what exactly you mean by that). Although that’s true too. Anything they can do to improve the product, even if it’s a trade off, can be a good thing. Shouldn’t take a narrow (or so it seems) view like that!
- hateduser2 9y agoRemoving it opens other doors, like waterproofing and more room for hardware. Thinner phone maybe too. Bruh your users into the 21st century. It’s about ditching the guys who want you to freeze in place, which I know there are many of here (not to say you in particular are one of those) Design, as the op even says, is not just (although it definitely also is) about utilitarianism! The world of successful products should at least suggest that to you, if you won’t take it as proof.