4 ms·
Chess is a bad example, since the only thing you lose is maybe a few hours of time. There’s nothing stopping you from playing a new game with all your pieces b
by DLWormwood 16y ago
Chess is a bad example, since the only thing you lose is maybe a few hours of time. There’s nothing stopping you from playing a new game with all your pieces back.
The roguelike games are a better example, though. However, they are for the most part very niche. (Full disclosure: heavy Moria/Angband player in college.) When such a game goes commercial, like Diablo or Torchlight, they invariably make “hardcore” an optional, unlockable mode instead of the default.
- Tichy 16y agoTechnically you also only lose a few hours of time in a "dangerous" MMORPG. It's just that it might be a lot of hours :-) I know, the odds don't look good. On the other hand, EVE seems to prevail, and there are people who long for that kind of environment. I guess it is always the choice: create something really good, and hopefully survive making a decent dough, or target the masses with a less worthy product, but making more money.