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Great post. Better yet: find 10 people to write you a check. If you're building something that your prospects want and your demo is so compelling, then smart
by edw519 16y ago
Great post.
Better yet: find 10 people to write you a check.
If you're building something that your prospects want and your demo is so compelling, then smart people will crawl over each other to get their deposit in first. I've even had propects beg me to leave my laptop after a demo so they could play with it while I built it out.
10 people saying they'll buy it is a good start, but a deposit check separates the talkers from the doers.
Sometime I think investors should require 10 deposits prior to pitching. Imagine what a difference that would make.
- RiderOfGiraffes 16y agoI've had three people send me money the first day early-bird registration opened for the event I'm running in November. It's such a fantastic buzz having people send you money in exchange for product/service. Such a buzz.
- Vindexus 16y agoGo ahead, link to your event. You've got me curious and you know you want to.
- RiderOfGiraffes 16y agoI've done so elsewhere several times, but here you are: http://www.mathsjam.com http://www.mathsjam.com With the recent announcements about God's number (for the Rubik cube) and the possibility of advances, perhaps even a solution, of P vs NP, there's even more to talk about!
- waqf 16y agoAt the risk of being obnoxious: if you want to write British you need to spell not only "maths" but also "programme" with more letters.
- noodle 16y agodepends on what you're pitching. 10 deposits on a $5/mo service might not carry much weight to a VC. but 10 letters of intent on a more expensive b2b service is golden.
- enjo 16y agoYou'll be hard pressed to find a V.C. willing to invest in a company at this early stage anyways. I would argue that finding folks willing to give you $5 is as valuable as LOI's. The point is to validate your model. It's never enough to simply ask people "would you be willing to buy this?" You have to figure out how to validate that when push comes to shove that they'll actually take action to do it. Talk is cheap after all. So if you can find a handful of folks to throw $5 your way, or at the very least enter into the purchase process for a $5/month subscription... well then you probably have something. Just as a LOI for a larger ticket product shows commitment from those larger companies. Both show that you have a product your target market is willing to actually pay for. That's huge.
- uxp 16y agoA startup from my area that I wasn't involved with basically did this tactic. They found a number of people interested in the product they wanted to build. They requested that the interested parties sign up at about $10/mo to be the first customers, and then the startup started building their product. Once they came around to launch time, the customers had already played around with the 'beta' product and given feedback, and nearly all of them have retained their subscription at $10/mo, where as new customers have to pay significantly more. I think its a reasonable trade off to give a discount to them, especially when they helped work through some of the bugs of the early phase. They may not be the customers that will make them rich by throwing them money, but they certainly helped get the startup to the position they are now.
- SMrF 16y agoIn the past I've done something similar where I asked potential customers to pay me to build a product and learned, before I wrote a line of code, nobody wanted what I was selling. On the other hand, I've run into a situation recently where this didn't work as I expected. My current project is sold to businesses. When I asked a few of the businesses I was talking to if they would pay me the price I was going to charge for the service to actually make the product, something strange happened. Even though the amount of money I was asking for was quite small this request still went through the entire purchasing apparatus of the business. I figured the manager I was talking to could just write me a check, but I was wrong. Long story short they wanted to own a part of the business if they payed me money to make it, so I opted to not take their check. I figured this was good enough validation and I'm plowing ahead on development even though I am a tad worried about what my sales cycle is going to look like. But I never would have learned this if I hadn't straight up asked for money before I even built it.
- jonknee 16y agoI've had success going the other way--having a meeting about making software for a company and then figuring out it makes more sense if I retain ownership and sell it multiple times. They save money up front and I can get paid while still having something to sell down the line. Everyone wins.
- geoffw8 16y agoI agree - but - devils advocate - possibly a bit of a grey area. I agree its probably the best way to build software people need. If they'd contacted you, paperwork was involved blahdey blah, they might feel it was their IP.
- jonknee 16y agoIt's all above board--I wouldn't do this without having them fully aware. It's a good way to get into SaaS too, a lot of companies have an easier time justifying monthly fees than up front.
- stingraycharles 16y agoWhat if you're making a product that caters to enterprises?
- Sukotto 16y agoThen you follow the excellent advice given by "Sanity" in this Reddit thread: http://www.reddit.com/r/programming/comments/94hab/is_mba_important_for_a_programmer_to_start_a_tech/c0be4h0 http://www.reddit.com/r/programming/comments/94hab/is_mba_im...
- DanielRibeiro 16y agoPaul Bucheit said something similar on Startup School 2008 (http://www.youtube.com/watch?v=EZxP0i9ah8E http://www.youtube.com/watch?v=EZxP0i9ah8E): "You should aim for 100 happy users". And he mentions that being happy is quite hard to accomplish, as happy users will not put up with any unevenness they see. I find this more useful for startups that are still looking for a business model (mostly consumer oriented startups).
- dotBen 16y agoPaul Bucheit is lucky, however, that neither of his two big projects (Gmail and then FriendFeed) has ever had to sell anything. In it's fair to say neither have been profitable (Gmail is a loss-leader to Google). Now, I'm not dissing him or downing on his achievement. I'm just saying, he's done well out of building + propositioning free products.
- DaniFong 16y agoGmail sells oodles of advertising. It's not profitable?
- dotBen 16y agoApparently not because: a) the shear scale of their email operation = large costs b) poor conversion on those ads as users are not in the "search" mindset when reading emails where as they are more likely to click on an ad when searching
- DaniFong 16y agoAre you speculating, or is this apparent from some data that you have seen and I haven't yet?
- dotBen 16y agoThis is from someone I know who works in/around GMail team at Google. I have also seen research from the perspective of advertisers as to the performance of their ads on SERP pages verses appearing in GMail - I can dig that out if you are interested, let me know.