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Indie GameDev is absolutely a hits driven business. Often I tell people you will learn more from studying some thing like the Autobiography of Keith Richards. T
by indescions_2017 9y ago
Indie GameDev is absolutely a hits driven business. Often I tell people you will learn more from studying some thing like the Autobiography of Keith Richards. Than yet another build a game engine in thirty days book ;)
Html5 "io" games follow similar viral trajectories. But also have some staying power. Once they develop mechanics or features that encourage replay-ablity. Particularly at web scale multiplayer with leaderboards ;)
Some examples for Friday Fun
http://splix.io/ http://splix.io/
https://starblast.io/ https://starblast.io/
http://zombs.io/ http://zombs.io/
- metalrain 9y agoOne more http://agar.io/ http://agar.io/ This one seems to have quite long legs, but no idea how profitable it is.
- DiThi 9y agoThat's the game that made the genre that people call "io games"
- jameskegel 9y agoI don't like this trend, that would be like me calling all SNES games "SUPER Games" because most of them were prepended with the word "SUPER", but it's not a descriptor of the genre, just the nomenclature.
- Kiro 9y agoDo you have a better name?
- jameskegel 9y agoHow about "Browser-based"?
- DiThi 9y agoThere are a lot of browser based games that are not "io games". The genre is much more narrow than you think.
- Kiro 9y agoNo, besides browser-based it needs to be massively multiplayer, casual, without rounds (games are endless and you can jump right into an ongoing one) and without registration for it to qualify as an io game.
- stevenh 9y agozombs is a clone of http://moomoo.io/ http://moomoo.io/
- Carioca 9y agoI still miss voar.io (now offline, apparently)