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Props for the reference, but no; Stellaris is built around real-time and politics (I mean just look at Paradox's other games!), and generally doesn't have "win"
by RangerScience 9y ago
Props for the reference, but no; Stellaris is built around real-time and politics (I mean just look at Paradox's other games!), and generally doesn't have "win" condition. There's an analogy to be made in FOSS/non-FOSS, but not when considering gameplay and feel.
FreeOrion is related to Master of Orion; and actually, if you want a "modern" remake that really does a good job of capturing that feel, take a look at http://stars-in-shadow.com/ http://stars-in-shadow.com/
Actually, SIS is the only recent game that reminds of FreeOrion/MOO. Everything else has notable departures from that 4x model - Endless Space has built in story lines, Sword of the Stars has incredibly different species, etc.
(PS - Stellaris is super rad and I've sunk far too much time into it)