3 ms·
> I would consider WoW, EQ, and others(Perfect World), economic successes of course. I wasn’t referring to MMOs in general, but those that assess the players v
by DLWormwood 16y ago
> I would consider WoW, EQ, and others(Perfect World), economic successes of course.
I wasn’t referring to MMOs in general, but those that assess the players various forms of "loss" for sloppy play. I played WoW for about a year, and for the most part, the game has mostly removed the "loss mechanics" that the original poster was complaining were absent in most modern MMOs. Originally, WoW had experience and even equipment loss penalties for dying too much. These have gone by the wayside, as well as making the crafting mechanics in the game more about personal buffs than creating goods for an economy, something that EVE is supposed to excel at.