2 ms·
Not quite the same thing; what happened in this instance was game time was lost that hadn’t been redeemed yet, but paid for. (By somebody, not necessary the vic
by DLWormwood 16y ago
Not quite the same thing; what happened in this instance was game time was lost that hadn’t been redeemed yet, but paid for. (By somebody, not necessary the victim mentioned.)
It can be argued that what happened in your instance wasn’t a “real” loss, since players got to actually play for a few hours, and could have maintained or created new social ties during that time period, even if they lost virtual “loot.” It would still sting, but not quite as bad as what happened here.
- stcredzero 16y agoIt would still sting, but not quite as bad as what happened here. Uh, no. We spent two whole months down in zero-security space on a campaign where we lost a player-constructed station. (The kind with a market!) This happened to us again and again -- we were winning and the other side lagged out the system and got everything reset. If it weren't for severs falling over, we would have won by taking down enemy towers and gaining ownership of the system. Not only did this add up to well over $1000 of lost player-time, but the whole experience was demoralizing and social ties were broken by the experience.
- DLWormwood 16y agoYou just convinced me to never try EVE. If it is normal for players to spend months creating content that admins can willingly delete with no recourse, the real-to-virtual-currency conversion issue is the least of the game’s problems.