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Converting in game assets back to real world currency is a bad idea in my opinion because you can't really do it in Eve. You can buy game time which is like th
by sanswork 16y ago
Converting in game assets back to real world currency is a bad idea in my opinion because you can't really do it in Eve. You can buy game time which is like that but not the same thing.
You can easily make >1b a week in Eve without too much effort so losing 22B while not fun isn't equal to losing $1000 for most people that have that much in game currency.
I've lost ships worth over $300 by this thinking without blinking because its just in-game currency and apparently have over $3000 worth of in game assets but its not real and I can't just go cash it out at that rate. Best case is I never pay for the game again.
- tetha 16y agoIn the special case of playing time, I think re-conversion is valid, because buying more playing time basically enables you a certain number of cpu-time in their servers, which then overall translates into hardware, electricity, ... Jugding from this direction, $1000 was saved for someone, because the server costs which would have appeared if the game time was used disappeared. But besides this, I agree.
- euccastro 16y agoI guess per-player costs are significantly less than the full amount. For one thing, CCP wouldn't make any money if $1000 worth of subscription cost them $1000 to serve. Moreover, a part of the maintenance expenses go to fixed costs like development, which are independent of the number of players.
- euccastro 16y agoIn this case someone actually paid over $1000 for those assets, so the valuation is warranted.