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Why not just build your Flash game to go full screen on a button click? If you want to see how it can be done well check out Club Penguin in full screen mode -
by dugmartin 16y ago
Why not just build your Flash game to go full screen on a button click? If you want to see how it can be done well check out Club Penguin in full screen mode - no thick client required.
- ivank 16y agoFull-screen Flash doesn't let you handle key input. From http://www.adobe.com/devnet/flashplayer/articles/full_screen_mode.html http://www.adobe.com/devnet/flashplayer/articles/full_screen... : "# Users cannot enter text in text input fields while in full-screen mode. All keyboard input and key-related ActionScript is disabled while in full-screen mode, with the exception of the keyboard shortcuts that take the viewer out of full-screen mode." Edit: looks like it's slightly better in Flash 10. From http://www.adobe.com/devnet/flashplayer/articles/fplayer10_security_changes_03.html#head5 http://www.adobe.com/devnet/flashplayer/articles/fplayer10_s... : "Flash Player 9 does not allow keyboard input when displaying content in full-screen mode. Flash Player 10 changes this, allowing for a limited number of keys to be usable in full-screen mode. These include Tab, the Spacebar, and the (up, down, left, right) arrow keys."
- Sujan 16y agoStill sucks for games that need text and encourage chatting.
- benologist 16y agoTo design for full screen means: - resolution independent design means interfaces become a lot more work - vector art or high resolution raster images with significantly bigger SWF files and memory usage - performance ... at the moment only video uses hardware acceleration, full screen means you go from a 640x480 canvas to a massively larger one that's going to hurt - demand ... Flash has had full screen capabilities since forever, from my position of having arguably the leading analytics platform for Flash games it doesn't look like users take advantage of it.