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If you have seen the Stockfish project you will see many hardcoded weights in the configuration, found through experimentation. All these adjustments took proba
by partycoder 9y ago
If you have seen the Stockfish project you will see many hardcoded weights in the configuration, found through experimentation. All these adjustments took probably years to achieve... and now Alpha Go Zero just self-learns everything and surpasses it.
Would be good to see Deepmind's solution play Arimaa and Stratego, and see what kind of strategy it comes up with. Or weird variations of Go.
Eventually this tech will make it into military strategy simulators and that's where things will get really messed up. 4 star generals will be replaced by bots.
- gamegoblin 9y agoI don't think this technique immediately applies to Stratego because it's not a perfect information game. I suspect it would exceed the state of the art in Arimaa, since Arimaa is specifically designed to have a high branching factor (17281 -- compared to 35 for chess), and this technique was designed to work well in high-branching factor games (since Go is a high-branching factor game, though much lower than Arimaa).
- partycoder 9y agoIn that regard then Stratego would share some aspects with Starcraft, another incomplete information game. Deepmind is actively working in a StarCraft bot. It would be interesting to see if they can be put together a supraintelligent StarCraft bot and then translate those results to Stratego.