4 ms·
> 1) The ARKit "Face Mesh" seems to be a standard model that is scaled and skewed to fit your face (for example, it ignores glasses, still works if you put your
by santaclaus 9y ago
> 1) The ARKit "Face Mesh" seems to be a standard model that is scaled and skewed to fit your face (for example, it ignores glasses, still works if you put your hand in front of your face, etc). It is _not_ a 3D scan.
This is how most (all?) state of the art acquisition methods for standard objects (faces, hands, etc) work. By warping a high res template to fit the data in some optimal manner, you get guarantees on the output topology without having to do tons of messy cleanup.
- IgorPartola 9y agoHow does that work with people with non standard features? Think glass eyes, acid burns, missing fingers, etc.
- angry_octet 9y agoIt doesn't. I'd be curious to know if face unlock had problems with vision impairment, i.e. no gaze vector.
- celeritascelery 9y agoThe “require attention" feature can be disabled.