3 ms·
4% is still a decent portion of the market, and likely contains a more desirable market demographic than those that are on IE (depending on your product, obviou
by hood_syntax 9y ago
4% is still a decent portion of the market, and likely contains a more desirable market demographic than those that are on IE (depending on your product, obviously). I'm not saying it's really important, but any potential users gained is a good thing, right?
- nullifidian 9y agoI don't understand how it's a problem. Just show a message "Your browser is not supported. Please use one of the following browsers." To play games on Windows people install MANY proprietary launchers(From Blizzard, EA, UBI, etc. Steam is a glorified launcher also), I don't see how installing Chrome just to play a game is more difficult.
- hood_syntax 9y agoI'm with you on that, and it's the reason at my job we aren't bending over backwards for compatibility. We don't support IE. It's not _really_ a problem, but it could lose you users. How many, I don't know. Whether that's a problem or not is up to you.
- hinkley 9y agoTurn the question around: can we do something else with those resources to get 4% more users and an increase in goodwill?