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Slow Edge & Android adoption are a major hindrance. The time needed to figure out integration between JavaScript and Rust is too long.
by jerianasmith 9y ago
Slow Edge & Android adoption are a major hindrance. The time needed to figure out integration between JavaScript and Rust is too long.
- executesorder66 9y agoWhy does Edge adoption matter? The highest browser usage share I could find for Edge was 4.21%
- hood_syntax 9y ago4% is still a decent portion of the market, and likely contains a more desirable market demographic than those that are on IE (depending on your product, obviously). I'm not saying it's really important, but any potential users gained is a good thing, right?
- nullifidian 9y agoI don't understand how it's a problem. Just show a message "Your browser is not supported. Please use one of the following browsers." To play games on Windows people install MANY proprietary launchers(From Blizzard, EA, UBI, etc. Steam is a glorified launcher also), I don't see how installing Chrome just to play a game is more difficult.
- hood_syntax 9y agoI'm with you on that, and it's the reason at my job we aren't bending over backwards for compatibility. We don't support IE. It's not _really_ a problem, but it could lose you users. How many, I don't know. Whether that's a problem or not is up to you.
- hinkley 9y agoTurn the question around: can we do something else with those resources to get 4% more users and an increase in goodwill?
- ungzd 9y agoThis is choice between "No Edge support" vs "No game in browser at all".
- moron4hire 9y agoIndeed. Edge is the only browser that has WebVR support for the Windows MR virtual reality headsets. Getting support into Primrose for Edge has been... more than I can manage at the current time.
- steveklabnik 9y agoWhat's the issue with Edge? https://caniuse.com/#feat=wasm https://caniuse.com/#feat=wasm shows Edge has support. Seems like Chrome does on Android as well. > The time needed to figure out integration between JavaScript and Rust is too long. Yup! This is currently a very low-level target; we're actively working on stuff here. It'll get nicer over time!