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The only free option with unlimited storage seems to be Microsoft TeamServices with Git-LFS support. (1) (2) I have been using Bitbucket and Mercurial for all
by zubspace 9y ago
The only free option with unlimited storage seems to be Microsoft TeamServices with Git-LFS support. (1) (2)
I have been using Bitbucket and Mercurial for all side projects of mine for quite a while. But when you start with game development, you will reach the repository limits quite fast. Textures, meshes, sound, music, concept art and other binary blobs eat alot of storage.
Git-LFS is a bit a pain to setup, because you need to define before checking in, which extensions need to be stored as large file. And then there are check-in hooks, which sometimes did seem unreliable. Visual Studio git integration is also quite limited, but SourceTree did serve me well.
It's quite liberating if you're able to check in code and assets together without taking into account the space needed.
1) https://blogs.msdn.microsoft.com/devops/2015/10/01/announcing-git-lfs-on-all-vso-git-repos/ https://blogs.msdn.microsoft.com/devops/2015/10/01/announcin...
2) https://www.visualstudio.com/vso/ https://www.visualstudio.com/vso/