4 ms·
It looks great (and is playable on HiDPI, which FreeCIV native isn't, or wasn't last time I tried), but I still find the controls in the WebGL version entirely
by SwellJoe 9y ago
It looks great (and is playable on HiDPI, which FreeCIV native isn't, or wasn't last time I tried), but I still find the controls in the WebGL version entirely unusable. They're so fidgety, click-drag to move doesn't work (at least in Firefox on Linux), and I keep unintentionally interrupting my workers or just selecting the wrong unit to move.
I want to like it; as I love FreeCiv and have played it off and on for years (when I get bored with Civ, I might fire up a FreeCiv game for different mechanics), but it's really tedious to explore and do things. Hotkeys work, and I might be able to get comfortable enough with them to be efficient with them if I play a little longer to get my muscle memory back (it's been a few years since I really had much time for long Civ games), but the mouse is almost worse than useless.
- LoSboccacc 9y agoI've been working on a browser game and they're hard and awkward to work with, eventually did the ux in DOM but on mobile it's still sluggish especially with images scrolling on top of the game canvas.
- ChickeNES 9y agoYeah, I accidentally zoomed out and it's almost impossible to zoom in on Firefox on Mac