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As someone who plays a "competitive" first-person shooter (Counter-Strike: Global Offensive) I can say that at least one game does the exact opposite. Players c
by dawnbreez 9y ago
As someone who plays a "competitive" first-person shooter (Counter-Strike: Global Offensive) I can say that at least one game does the exact opposite. Players compete directly, and elimination is for the rest of a ~5 minute "round", meaning that failure is a harsh punishment. However, other games do it differently--Quake 3, for instance, featured near-instant "respawning", such that a player is never eliminated, only reset (and because the player's starting resources are enough to eliminate another player, it's possible to recover quickly). Strategy games and RPGs typically play much more like early boardgames, with elimination being a major setback or even a "game over" state, and conflict being direct combat. Fighting games are direct and brutal, and typically you lose the game after two or perhaps three eliminations--but the game moves so fast that a whole game may be over in two minutes, so elimination is a non-issue as far as not getting to continue play.
Where boardgames solve it by making the "time to elimination" as long as possible relative to the game, videogames solve this by allowing players to return to the game quickly.