3 ms·
One design aspect not mentioned here - I don't know if it has an official name or not - is the idea of sub-goals. By which I mean mini achievements, not always
by ck425 9y ago
One design aspect not mentioned here - I don't know if it has an official name or not - is the idea of sub-goals. By which I mean mini achievements, not always explicit, beyond the main goal that players can achieve.
Dominion is a great example of this. I rarely win but I have great fun building a stupidly optimised deck. For me building the 'perfect' deck is as fun a goal as winning. I once bought two colonies (highest victory card) in once turn, and even though I lost by a few points I felt like I'd won.
This feature is increasingly popular in new games.