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I was hoping this could be used to gamify things, but this is basically a clicker, yes?
by hliyan 9y ago
I was hoping this could be used to gamify things, but this is basically a clicker, yes?
- hateduser2 9y agoThe name may not be familiar to everyone, but I believe tthats what idle games in the title refers to, i think.
- flaque 9y agoYeah. Clicker, idle game, incremental game. I combine them all into the same genre in my head.
- muzani 9y agoIdle games usually go automatic after a while, as in you can unlock things that click themselves after a while. It's a great model for gamification though! I haven't looked into it enough to see whether it's an idle or incremental game. Incremental games usually unlock some entirely new game mechanic after a certain stage.
- flaque 9y agoMerchant is used mainly to handle large amounts of number changes in a way that makes sense. In a lot of games (especially idle games), there's lots of different counters that should be updated all at once. For example, you may have the amount of player gold and experience, but you also might have a number for every item in the game. Merchant is a pattern to deal with all of these in one fell swoop instead of having lots of separate functions that loosely relate to each other like: ``` updateGold(); updateSwordPower(); payForSwords(); ... ``` So it could be used in gamification if you have lots of currencies and items, yes. But if you're doing something simple, you might be better off just doing it with regular javascript patterns.