4 ms·
Overwatch is a good example of the progression of the FPS genre. I'm 31 now, and my twitch reaction is nowhere near what it was in highschool, yet Overwatch of
by shitloadofbooks 9y ago
Overwatch is a good example of the progression of the FPS genre.
I'm 31 now, and my twitch reaction is nowhere near what it was in highschool, yet Overwatch offers a whole bunch of characters (around half) who don't require (or don't have) twitch / reaction gameplay.
There are characters who heal the other characters just by being in their vicinity, characters with beam weapons which automatically lock on to opponents, etc.
If you die, you are out of the game for 6-10 seconds as a penalty, but not "player elimination" in the board game sense.)
- firebones 9y agoI wonder if there's an interesting dynamic there in a board game, where if the pace of complexity is high enough, being out of the game could become a tactical advantage. Maybe that cant work without omniscient or perfect information for those out.
- andrey-p 9y agoSmall World kind of sort of does that. The game simulates the rise and fall of civilisations, and a key part of the game is knowing when to call it quits with your current civilization and start playing with a new one. You skip a turn whenever you do that, so you can easily shoot yourself in the foot if your timing is off.
- user5994461 9y agoIt's more a regression. Removed all the skilled mechanics and now playing is like a spectator. It's easier for everyone, a tad like watching TV.