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Send me an email. Happy to talk to you about it. Just the garbage collection issues is enough to frustrate all but the most dedicated developers. I use pre-allo
by BatFastard 9y ago
Send me an email. Happy to talk to you about it. Just the garbage collection issues is enough to frustrate all but the most dedicated developers. I use pre-allocated object pools for just about everything that helps, but it's easy at 60 frames a second for one allocation to build up to thousands of objects quickly if you are not very careful.