3 ms·
Check these guys out: http://www.symbioticeda.com/ http://www.symbioticeda.com/
by krupan 9y ago
Check these guys out:
http://www.symbioticeda.com/ http://www.symbioticeda.com/
- ajross 9y agoCool, thanks. Though they seem focused on the digital side: synthesis and formal verification of HDL code. IMHO that world is served fairly well by existing tooling, as it's fundamentally a software problem that looks like other software problems. Where what I want to see (or do, at least in my dreams) is closer to the analog end: design of parametrized cells, GPU-parallel large circuit analog simulation, circuit-dependent optimization (i.e. choose "speed" if the cell is on a critical path, "area" or "power" if not, optimally choose drive strength and buffers based on latency needs of the path, swap flip flop implementations likewise, etc...) place and route, eventually mask file generation, reverse synthesis and design rule checking (though obviously that part becomes fab-specific). None of this stuff is "hard" in a fundamental way, but it's been hidden behind bad tooling for so long that no one seems to have tried to innovate much in the past few decades. Anyway, I got ideas aplenty.