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As I understand it, this typically involves writing shaders which are logically equivalent but better optimized for the particular hardware. It's an odd situati
by TillE 9y ago
As I understand it, this typically involves writing shaders which are logically equivalent but better optimized for the particular hardware. It's an odd situation, but probably better than asking game developers to learn enough intimate hardware details to write their own optimized shaders for each GPU type.
- simion314 9y agoWon't it make more sense to send the shaders to the developers? I have no idea how the driver does this patching but if the game is patched won't that be then easier when a new version of the game or a game with same engine is created? I remember that for a game you had to rename it's binary so the driver would be tricked to apply an optimization, I do not remember the details but the slow game was using same engine as first one.