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The file size limitation is the killer, if you ask me. Starcraft and Warcraft III both had huge mod communities which produced astounding content. In at least t
by iron_ball 16y ago
The file size limitation is the killer, if you ask me. Starcraft and Warcraft III both had huge mod communities which produced astounding content. In at least two cases, entirely new genres of gameplay: the tower-defense genre began with Starcraft mods, and the WC3 mod "Defense of the Ancients" has inspired several similar standalone games. Anything that limits the capabilities of mod designers is bad in my book.
- Retric 16y agoSorry no: Tower Defense games began in 1990 when Atari Games released Rampart.[6] Early tower defense games later began to appear post-1997 in minigames for other platforms, such as Final Fantasy VII. By 2000, maps for StarCraft, Age of Empires II, and WarCraft III were following suit.[7] (http://en.wikipedia.org/wiki/Tower_defense http://en.wikipedia.org/wiki/Tower_defense)
- wwortiz 16y agoWell tower defense was indeed further defined and expanded in warcraft 3 where it saw its biggest market, and this just further supports modding of games. DOTA however is from wc3 and it is especially amazing that there have been two independent games made from it, as well as many other interesting game types.
- deleted 16y ago[deleted]
- iron_ball 16y agoGood point! I guess I never thought of those games as being quite the same thing, but clearly they're genetic ancestors in the "build-defend loop" family.
- ShardPhoenix 16y agoGiven the large time gap between Rampart and the RTS maps, I find the link to modern TD dubious.
- SoftwareMaven 16y agoThis is what I was thinking. Riot Games (makers of League of Legends) came into existence due to Defense of the Ancients. DOTA (and all the Warcraft licenses it sold) was only possible because they could build a mod of impressive size.
- metamemetics 16y agoDOTA is still a small file size (7.2mb) and there are already dota clones for StarCraft2. The file size limitation for SC2 is only an issue if you want to include multiple custom 3D models for a total conversion.
- wwortiz 16y agoSC2 doesn't have as many characters as wc3 though so it may actually need quite a bit of custom 3d models to be on par with dota.
- metamemetics 16y agoThe single player campaign has 3D models for every unit in the original StarCraft, as well as mercenaries, heroes, and unique campaign enemies that you might not have seen in previews or from playing multiplayer.
- iamdave 16y agoI was going to say, until I got to the end of your post, DoTA is a much better example than Tower Defense, which didn't start with Starcraft. Which after continued reading, I now see that someone has already mentioned.